Features Archive

ShootMania Storm Preview, Part Two: Putting Storm on the Map

In part one of Joe’s Shootmania Storm preview, Joe looked at the overall game design ideas, and how it ties into the overall idea that is ManiaPlanet. This time, in part two, it’s time to focus on the specifics of what’s there at the moment — in particular, the game modes that are currently on

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Trackmania 2 Stadium preview

TrackMania 2 Canyon was the latest  game to release under Nadeo’s brand; I reviewed it here on Ironhammers, and really liked it, but now the original TM is back — and this time I’m here with a Trackmania 2 Stadium preview. TrackMania 2 Stadium is the latest addition to Nadeo’s own growing content hub known

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ShootMania Storm Preview, Part One: Cerebral Laser Shooting

The Human Brain and Lasers in Tandem Bunny hopping, jump pads, glowing projectiles and electronic music alongside freedom of movement, speed and the endless war between red and blue – this is the year 1999. Wait, but it has creation tools for players and the sound of a dial-up connection simply cannot be heard. This

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Frozen Endzone Interview: Mode 7 Games discusses their recently announced futuristic sports game

At the end of last week, Mode 7 Games, most notably known for their extremely well received turn-based strategy, Frozen Synapse, announced a they’ve been working on a new game. They’re dubbing it a ‘tactical future-sports game’, which mixes some of the simultaneous-turn-based design of their last game with the sport of American football. I

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Five tips to help a complete ‘noob’ play Dota 2

This past week, I’ve finally gotten around to putting some serious playtime into Valve’s Dota 2. Having played similar games in the past I had an idea what I was doing from the start, but it still managed to remind just how much of a barrier to entry that Dota 2 — and other games

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Readers’ top 5 PC games of 2012

Our readers’ top 5 PC games of the year are in, which is a slight change of direction for 2012 on Ironhammers. Rather than just picking our favourite games, or initiating a poll from a select few games, we allowed our readers to nominate any five PC games released in 2012. Using a point scoring

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Greenlight Interview: Marvin’s Mittens from Breakfall

Here’s the first part in a new series of interviews which, as the name suggests, are focused upon games that are featured on Steam’s new Greenlight service. For those unaware, it allows gamers to vote on which games they’d like to see available to buy on Steam. In this first one, we took the chance

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Hatred in team-based games: The day I was told to “go kill myself” for being bad at Bejeweled

The title of this post portrays an event that happened to me during my 24-hour Extra Life gaming marathon last week. It’s not the sole reason I’m writing this post, as the hatred toward teammates is a subject that I’ve often pondered throughout my history of playing many different online games. However, it does serve

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SMITE Interview: Game started “as a prototype battleground mode for Global Agenda”

We’ve already praised SMITE after playing the closed beta, and wanted to find out more. We managed to get some questions over to Hi Rez Studios’ COO, Todd Harris. But he’s quite a busy man, so we tried to pick out just five questions to ask, covering a few widely very varied aspects of their

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First Impressions: SMITE Closed Beta, the MOBA with a Different View

A different view in a quite literal sense, actually. Hi-Rez Studios’ SMITE takes on the currently very popular MOBA genre, but switches from the usual isometric view-point, to a third-person one –giving complete control over your character and forcing you to aim every single shot. I’d been watching the game closely, and thanks to @FourCourtJester’s Twitter give-away, I managed to get a closed beta key and finally check it out for myself.

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