Interviews Archive

Frozen Endzone Interview: Mode 7 Games discusses their recently announced futuristic sports game

At the end of last week, Mode 7 Games, most notably known for their extremely well received turn-based strategy, Frozen Synapse, announced a they’ve been working on a new game. They’re dubbing it a ‘tactical future-sports game’, which mixes some of the simultaneous-turn-based design of their last game with the sport of American football. I

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WASDIO Interview: The end of WASD for PC gamers?

Bobby asks a few questions of Cary Evans, founder of Matterdaddy, the company which is now running a Kickstarter campaign for a new way to control PC games. The WASDIO is a type of joystick, suited to use in any PC game that would usually use the WASD keys for movement control

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Greenlight Interview: Marvin’s Mittens from Breakfall

Here’s the first part in a new series of interviews which, as the name suggests, are focused upon games that are featured on Steam’s new Greenlight service. For those unaware, it allows gamers to vote on which games they’d like to see available to buy on Steam. In this first one, we took the chance

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SMITE Interview: Game started “as a prototype battleground mode for Global Agenda”

We’ve already praised SMITE after playing the closed beta, and wanted to find out more. We managed to get some questions over to Hi Rez Studios’ COO, Todd Harris. But he’s quite a busy man, so we tried to pick out just five questions to ask, covering a few widely very varied aspects of their

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Ravaged Interview: “PC is the best place for a great FPS to shine”

We recently got the chance to send a few questions over to 2 Dawn Games, who are currently developing Ravaged. We asked them about the game, Steamworks, and their recent decision to turn to Kickstarter for some final funding. Here’s how it went down.

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“Kickstarter Played a Critical Role”: Guns of Icarus Online Interview

Muse Games are currently working on their latest title, the steampunk, airship combat focused Guns of Icarus Online. Earlier this week we got to ask the team some questions about the game, their use of Steamworks, and the role that raising over $35,000 with Kickstarter played in the title’s development.

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End of Nations Q&A with Chris Lena, Senior Producer

Guest post: I was recently fortunate enough to have Lance James, the End of Nations Community Manager, pass some questions along to Chris Lena, the Senior Producer. What follows is the result: exciting answers to some of the writer’s most burning questions about the game. I hope that the rest of you find this as interesting as I did

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Tribes: Ascend Interview – Todd Harris Talks F2P, Beowulf Tanks and Jetpacks

We’re fast approaching the launch of the beta for Hi-Rez Studios upcoming sequel to one the PC’s much loved games of the past, Tribes. Chief Operating Officer, Todd Harris, very kindly took a few minutes to answer a few question about Tribes: Ascend and what me might expect to from the game

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Interview: Tripwire VP Talks All Things Red Orchestra 2

Tripwire has gained attention for its innovative use of multiplayer gameplay and challenging first person shooters. Now with the release of the highly anticipated sequel to Red Orchestra due out in little more then a week, we had a chance to speak with Vice President Alan Wilson about the upcoming title, how to make a unique and challenging WWII shooter today, and the history and future of Tripwire

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Tripwire: Current PC ports ‘irritate the crap out of everyone’

With the launch of Red Orchestra 2 ever approaching, we had the chance here at Ironhammers to ask a few questions of Tripwire Interactive’s Vice President, Alan Wilson. And, he had a few choice words when we asked him whether or not we’d likely see Tripwire branch out to other platforms:

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